Optimization


Just sharing a bit of our development process!

We didn't expect to optimise our game that early, but it was necessary. After spawning 200 AI characters to go into battle, it gets really laggy and unplayable. I had to reduce the triangle count on the character meshes, from 100k triangles, to just 5k! It was tedious work. Blender really helped a lot with its decimate command for clean ups. I did the same to the construction models too. Previously, looking at the NPC castle town would cause a bit of lag, but now it doesn't at all! Optimization works wonders. There's always a better way to do things.


At this point of time, my brother works on the AI. They take up a lot of CPU too. I hope we'll manage to optimize that one. It's a difficult issue.

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